Tag: traits

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  • Basic Traits

    h2. Combat Traits - Exotic Weapon Proficiency := Exotic weapon proficiency is considered a trait not a feat. None of the weapons are really unbalanced and this will hopefully get them used more frequently. h2. Social Traits - Noble Blood := You …

  • Traits

    Every character can pick up to two traits. These should be selected to reinforce your character's back story. One of the traits should be from the [[Campaign Traits]] list. The other can be any from the listed sources. We can also make custom traits if …

  • Story Traits

    The story traits are listed as players' secrets, because I might want to try to publish them, so I don't want them publicly available.

  • Regional Traits

    h2. Land of the Linnorm Kings - Friend of the Fey := You have a special relationship with the fey, having grown up in close proximity to them. You gain a +2 trait bonus on Diplomacy checks against fey creatures. - Viking Blood := You have the …

  • Racial(Ethnic) Traits

    There are many sources of racial and ethnic traits. Ask your DM for the appropriate race books. Races and ethnicities not covered in other books are covered below. h2. Varki - Scrimshaw Sorcery := You have been trained in the manufacture of …

  • Campaign Traits

    - Apprentice := You are wrapping up your apprenticeship with one of Reykholt's major craftsmen. In addition to learning a valuable craft, your master has colored your perception of the world. The benefits of your apprenticeship are as follows. := *[[: …

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